﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using TMPro;
using Main;
using Unity.VisualScripting;

namespace Hotfix
{
	/// <summary>
	/// <para>组件即为数据</para>
	/// <para>主框架IDE</para>
	/// </summary>
	internal class MainComponent : ComponentBase
	{
		
                    /************************华丽的分界线*************************/
                    public System.String Ricer;



                    /************************华丽的分界线*************************/
                    // 二级组件
                    public Main.VariablesIDE secondIDE;



                    /************************华丽的分界线*************************/



                    /************************华丽的分界线*************************/

	}
}